Frank Facer
SGI Jersey Flegg
I don't really want to give away to much of my strategy/tactics. I will also add Supercoach points don't always correlate to how a player in on the field. Take Stephen Crichton for example. He is currently rated the best centre in the NRL or at least one of them, but he often doesn't score that high. I didn't start playing it until about 12 years ago or. Before then I would hear/read players such as Andrew Ryan from Canterbury and Nathan Hindmarsh were Supercoach guns and I didn't rate them that highly and didn't think Supercoach was very relevant to actual NRL. Points are allocated to runs, post contact metres, line breaks, line break assists, tackle breaks, tackles made (1 point per tackle, minus 1 for each missed tackle), goalkicking, 4 points for each conversion and minus 2 points for each missed goal kick, tries scored, field goals, repeat sets, one on one steel, try assist from passes or kicks and whatever else I can't think of now. A goalkicking running half playing in a successful team and or high scoring team, usually does very well. Back when I got into it, I would pick Thurston and Maloney (who was playing for Easts at the time) as my 2 halves and they always scored well. You want halves who run the ball. Adam Reynolds for example can be up and down, depending on how the team is going, but he isn't a running half and I hardly ever picked him. I put him in early last year, as I thought Brissy were going to be winning and scoring lots of points. He was doing well early, but then go an injury or 2. When you look at players prices the good ones are often high prices. Thurston used to usually or even always score very well, until his last season or 2. Tom Turbo has been a Supercoach gun for years, but dropped down in price the last few seasons. He gets injured too often, meaning you have to make a trade or hold onto someone who is taking up a lot of salary cap space. Nathan Cleary is the best supercoach halfback of all time, maybe the best supercoach player of all time. Up until round 2 or 3 you can look at players past seasons results to gauge them, but unless you subscribe to Supercoach plus you then lose that feature. Supercoach plus will also show you projected scores, which don't always match up and it will show other things that you may wish to view, such as what % of people have what player and even what % of the top 1%, top 5% or 10% have in their team. I only got it last year and will continue to get it each year for $30 annually. If you do that, you can also start picking your team early and see all the prices for players a month and half in advance of the ones who don't pay for supercoach plus. You won't finalise your team until the start of round 1 when you see who gets picked and who you can fit in.
The paragraph underneath is a copy and past
Participants in NRL SuperCoach are allocated a total of 40 trades per season, with a maximum of 2 trades allowed per round under normal circumstances. This limit increases to 4 trades per round during bye rounds. Additionally, players can use 5 trade boosts throughout the season, which grant an extra trade in any given round. The total number of trades available can be extended to 46 in some seasons, such as in 2023 when the cap was increased to $11.45 million. For the 2025 season, the total number of trades remains at 40, with the same per-round limits and trade boost options.
There is also a "flex position", which is a player who can play any position. "It is like a jocker in the pack of cards" You have to pick a squad of 26 players within a salary cap. You rookies who haven't played any games start off at around 200K. Each round you have to pick 18 players in your team, with 13 starters in their respective positions and 4 reserves who can play any position and the flex, which is a starting position. You want to be scoring as high as possible with your top 18 each week. The lowest scoring player's score drops out, unless it is your captain who's score is doubled. So if a player gets injured very early, and gets 3 points for example, their score won't count. Picking the right captain is very important. Forwards scores are often more consistent, while backs can fluctuate more in score. On average fullback is usually the highest scoring position these day and most people want to go in with 3 fullback, one as their flex and starting one and reserve one. It is very important to have players who rise in value, to build up your salary cap. During origin, there are rounds where only 5 teams play and those rounds only the best 13 scores count. Sometimes people struggle to field even 13 players those rounds. Then some players don't back up after origin. Origin period can be difficult. The higher your salary cap, the better for origin period. Players who represent NZ or England don't play origin and don't miss any game through origin. Sam Burgess was a must have when playing for Souths, as he was a gun and didn't miss any game to to origin.
You can break it up into 3 parts. The first 12 week before origin, where you have to score points and be making cash at the same time. Sometimes it is a case of points vs cash increase? Sometimes one can sell a player who has gone from 200K to 420K for a gun or another cheapie and then that said player goes on to have some big scores and goes to 600K or so. Last year I sold players such as Shibasaki, Tamale and Tom Jenkins for between 420 to 500K only for them to get some big scores after I sold them and in hindsight, I should have held them longer, but I wanted to get some gun centres or get a cheapie in to make some more cash to provide space to get a gun in somewhere else. Goalkicker score an extra 12 points on average. Ones playing in high scoring successful teams usually score even more than 12 for goalkicking on average.
The second part is origin time, where you need to have a big squad of good players and ones who don't play origin are beneficial. Often origin players are guns.
The 3rd part is the run home after origin. This period often has big scores. Most people have big salary caps by then, with a squad of guns and many teams are understrength due to injuries, like were were last year and there are often a lot of big scoring games, plus team have fine tuned their attack.
Price changes are based on the players last 3 games points scored relative to the price they are. Players price will fluctuate according to their scores. Some say, buy low, sell high. There is a saying Never sell a gun. But again, injuries and origin can mean you have to see a gun. You can look at the games teams/players have coming up and if it looks like a favourable run, they can be more attractive or vise versa.
My first year was a learning curve. My first week I scored in the top 1% and thought this is easy, but I didn't focus on making enough cash early on and wasn't doing well. I came home well and finished about 20 000 or so out of close to 100 000. Last year there were close to 176 000 participants. The winner receives 50 grand. Getting the right players in at the right time and right price is very important. Injuries can hurt your squad as you either have to play without them using valuable cap space or make a trade that you didn't intend to make.
Once I got playing I was addicted to it
There are many people who now do weekly Supercoach podcasts and if you watch them, listen to them, you will get more ideas on what to do, how to do it and pick up some idea or things that you may not have thought about. They also do them before the season starts, but not weekly. Watching them does help. Last year I was in 2 different leagues from supercoach podcasts. One had around 10 000 in their league and the other had around 5 000. Say if I was coming 2000 out of the whole comp of 176 000, I may have been coming around 1000 out of the 10 000 people comp. So there are many supercoach experts who watch the podcasts and join their leagues.
The paragraph underneath is a copy and past
Participants in NRL SuperCoach are allocated a total of 40 trades per season, with a maximum of 2 trades allowed per round under normal circumstances. This limit increases to 4 trades per round during bye rounds. Additionally, players can use 5 trade boosts throughout the season, which grant an extra trade in any given round. The total number of trades available can be extended to 46 in some seasons, such as in 2023 when the cap was increased to $11.45 million. For the 2025 season, the total number of trades remains at 40, with the same per-round limits and trade boost options.
There is also a "flex position", which is a player who can play any position. "It is like a jocker in the pack of cards" You have to pick a squad of 26 players within a salary cap. You rookies who haven't played any games start off at around 200K. Each round you have to pick 18 players in your team, with 13 starters in their respective positions and 4 reserves who can play any position and the flex, which is a starting position. You want to be scoring as high as possible with your top 18 each week. The lowest scoring player's score drops out, unless it is your captain who's score is doubled. So if a player gets injured very early, and gets 3 points for example, their score won't count. Picking the right captain is very important. Forwards scores are often more consistent, while backs can fluctuate more in score. On average fullback is usually the highest scoring position these day and most people want to go in with 3 fullback, one as their flex and starting one and reserve one. It is very important to have players who rise in value, to build up your salary cap. During origin, there are rounds where only 5 teams play and those rounds only the best 13 scores count. Sometimes people struggle to field even 13 players those rounds. Then some players don't back up after origin. Origin period can be difficult. The higher your salary cap, the better for origin period. Players who represent NZ or England don't play origin and don't miss any game through origin. Sam Burgess was a must have when playing for Souths, as he was a gun and didn't miss any game to to origin.
You can break it up into 3 parts. The first 12 week before origin, where you have to score points and be making cash at the same time. Sometimes it is a case of points vs cash increase? Sometimes one can sell a player who has gone from 200K to 420K for a gun or another cheapie and then that said player goes on to have some big scores and goes to 600K or so. Last year I sold players such as Shibasaki, Tamale and Tom Jenkins for between 420 to 500K only for them to get some big scores after I sold them and in hindsight, I should have held them longer, but I wanted to get some gun centres or get a cheapie in to make some more cash to provide space to get a gun in somewhere else. Goalkicker score an extra 12 points on average. Ones playing in high scoring successful teams usually score even more than 12 for goalkicking on average.
The second part is origin time, where you need to have a big squad of good players and ones who don't play origin are beneficial. Often origin players are guns.
The 3rd part is the run home after origin. This period often has big scores. Most people have big salary caps by then, with a squad of guns and many teams are understrength due to injuries, like were were last year and there are often a lot of big scoring games, plus team have fine tuned their attack.
Price changes are based on the players last 3 games points scored relative to the price they are. Players price will fluctuate according to their scores. Some say, buy low, sell high. There is a saying Never sell a gun. But again, injuries and origin can mean you have to see a gun. You can look at the games teams/players have coming up and if it looks like a favourable run, they can be more attractive or vise versa.
My first year was a learning curve. My first week I scored in the top 1% and thought this is easy, but I didn't focus on making enough cash early on and wasn't doing well. I came home well and finished about 20 000 or so out of close to 100 000. Last year there were close to 176 000 participants. The winner receives 50 grand. Getting the right players in at the right time and right price is very important. Injuries can hurt your squad as you either have to play without them using valuable cap space or make a trade that you didn't intend to make.
Once I got playing I was addicted to it
There are many people who now do weekly Supercoach podcasts and if you watch them, listen to them, you will get more ideas on what to do, how to do it and pick up some idea or things that you may not have thought about. They also do them before the season starts, but not weekly. Watching them does help. Last year I was in 2 different leagues from supercoach podcasts. One had around 10 000 in their league and the other had around 5 000. Say if I was coming 2000 out of the whole comp of 176 000, I may have been coming around 1000 out of the 10 000 people comp. So there are many supercoach experts who watch the podcasts and join their leagues.